Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. So as you know Baldurs Gate 3 is currently in early access, it is based on DnD 5e's ruleset and is more or less following the rules with some revisions, and the same options. If you find these tools helpful, please consider supporting this site. Aura of Life: 30ft radius gives all allies resistance to necrotic damage and can’t have their maximum health lowered. 4th level Abjuration (Paladin) Casting Time: Action. Aura of Life is like a more situational Aura of Vitality. Aura of Life. Purifying energy radiates from you in an aura with a 30-foot radius. Many effects deal with hostile or nonhostile creatures. At 18th level, the range of this aura increases to 30 feet. Aura of life was a divine abjuration spell that generated an aura of life preservation. Top. Normally, you’ll only want to use Aura of Life against liches, or creatures with significant necrotic damage. Life-preserving energy radiates from you in an aura with a 30-foot radius. Range: Self. Beginning at the 15th level, you are always under the effects of an aura of life spell. Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. Greater Invisibility is an absolutely god-tier spell to have constantly available. The aura traveled with the caster. phb 216. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) has resistance to necrotic damage, and its hit point maximum can't be reduced. This website exists thanks to the contribution of patrons on Patreon. 4th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Actually, the life-preserving energy radiates from you in an aura with a 30-foot radius. Return to Spell List. Components: V. Duration: Concentration, up to 10 minutes . Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. While it may not be the most dice you can roll for healing, the ability to spot heal an ally is invaluable. For example, the ability Radiance of Dawn (Cleric of Light channel divinity) affects hostile creatures within range, and Aura of Life affects nonhostile creatures within range. Aura of Vitality gives you a bonus action on each of your turns, until the spell ends, that you can use to heal someone. You and friendly creatures within 10 feet of you have resistance to damage from spells. Aura of Vitality is a tiny bit better at picking people of the ground. For one minute, blue light shines from you in … Aura of Vitality: As a bonus action, you can heal an ally 2d6 hp. Some higher level players use it due to its instant heal. At 18th level, the range of this aura increases to 30 ft. Aura of Life. But until the spell ends, the aura will move with you and also centered on you. The spell had only a verbal component.3 This ability, by itself, is the sole reason to take this class. At 20th level, you can emanate an aura of healing energy. It can be obtained from Winter Outpost in Hard, Insane or Nightmare difficulty.. The aura gave resistance to necrotic energies and restored unconscious non-hostiles. Grand Hospitaler. It’s that good. Each of the nonhostile creature in the […] The caster created an aura with a 30-foot (9.1 meters) radius that preserved the life of the caster and all allies within it. Until the spell ends, the aura moves with you, centered on you. It is clear that someone attacking you in combat is hostile, and that a party member is nonhostile. Non-SRD, try here or search. Aura of Life is a magic spell in Dungeon Quest.. 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